- 三个新事件(默认关闭):公网服务端掉线、公网 agent 不可达、配置漂移;连续失败阈值与漂移提醒间隔均可配,达标与恢复各报一次 - 避免误报:只在「用户要服务端运行」时判定掉线;ConnectionState=unknown 按健康处理;没配 agent 的服务端不参与可达性判定 - internal/monitor 改 Source 接口(Routes/Servers/Agents/Drift),frp 适配在 internal/app/monitor_source.go;「连续 N 次」抽成共用 failureTransition,通知一律在锁外调用 - 通知图标分类补齐;通知方式标签改「Webhook / IM 机器人」;新增 6 个设置项;补 serverDown/serverLabel/stateOr 测试 - agent 无改动,AgentVersion 保持 0.12.2
387 lines
12 KiB
Go
387 lines
12 KiB
Go
// Package monitor 周期巡检几类必须持续观察才会出现的问题:主机资源占用、隧道连通性、
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// 公网服务端掉线、agent 不可达、配置漂移。
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// 事件型通知(DDNS 失败、证书到期)由各自模块在发生时直接发出,不需要巡检。
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//
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// 判定在这里,通知只走 notify.Service:开关、阈值、冷却都读设置项,
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// 所以本包不需要知道通知通道的任何细节。
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package monitor
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import (
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"context"
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"fmt"
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"log/slog"
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"strings"
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"sync"
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"time"
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"github.com/fonu/fonu/internal/notify"
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"github.com/fonu/fonu/internal/settings"
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"github.com/fonu/fonu/internal/sysinfo"
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)
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// RouteStatus 是巡检关心的隧道状态。
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type RouteStatus struct {
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Domain string
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TunnelOK bool
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Detail string
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}
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// ServerStatus 是巡检关心的公网服务端状态:只有 DesiredState 表示「用户要它运行」时才判定掉线。
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type ServerStatus struct {
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ID int64
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Name string
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DesiredState string
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ProcessState string
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ConnectionState string
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Detail string
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}
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// AgentStatus 是某台服务端上 fonu-agent 的可达性;没配 agent 的服务端不会出现在这里。
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type AgentStatus struct {
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ID int64
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Name string
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Reachable bool
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Detail string
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}
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// DriftStatus 是某台服务端的部署漂移摘要,Count 为 0 表示没有漂移。
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type DriftStatus struct {
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ID int64
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Name string
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Count int
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Items []string
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}
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// Source 提供巡检需要的外部状态;由 app 侧把 frp 服务适配过来,monitor 因此不依赖 frp 包。
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type Source interface {
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Routes(ctx context.Context) ([]RouteStatus, error)
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Servers(ctx context.Context) ([]ServerStatus, error)
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Agents(ctx context.Context) ([]AgentStatus, error)
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Drift(ctx context.Context) ([]DriftStatus, error)
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}
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// Checker 每轮都重新读设置项:改阈值或开关不需要重启。
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type Checker struct {
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settings *settings.Store
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notify *notify.Service
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logger *slog.Logger
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source Source
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mu sync.Mutex
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cpuPrev sysinfo.CPUSample
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resourceAlerts map[string]time.Time
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failures map[string]int
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driftAlerted map[int64]bool
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driftNotified map[int64]time.Time
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}
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func New(settingsStore *settings.Store, notifySvc *notify.Service, logger *slog.Logger, source Source) *Checker {
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if logger == nil {
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logger = slog.Default()
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}
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return &Checker{
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settings: settingsStore,
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notify: notifySvc,
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logger: logger,
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source: source,
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resourceAlerts: map[string]time.Time{},
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failures: map[string]int{},
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driftAlerted: map[int64]bool{},
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driftNotified: map[int64]time.Time{},
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}
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}
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// Run 跑一轮巡检。scheduler 已对任务包了 recover,这里不重复兜底。
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func (c *Checker) Run(ctx context.Context) {
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if c == nil || c.settings == nil {
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return
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}
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c.checkResources(ctx)
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c.checkRoutes(ctx)
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c.checkServers(ctx)
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c.checkAgents(ctx)
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c.checkDrift(ctx)
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}
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func (c *Checker) checkResources(ctx context.Context) {
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// 开关关闭时连采集都省掉(关掉的功能不该有后台开销)
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if enabled, _ := c.settings.GetBool(ctx, settings.KeyNotifyOnResourceThreshold); !enabled {
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return
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}
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cpuLimit, _ := c.settings.GetInt(ctx, settings.KeyNotifyCPUThreshold)
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memoryLimit, _ := c.settings.GetInt(ctx, settings.KeyNotifyMemoryThreshold)
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diskLimit, _ := c.settings.GetInt(ctx, settings.KeyNotifyDiskThreshold)
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c.mu.Lock()
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stats, sample := sysinfo.Read(c.cpuPrev)
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c.cpuPrev = sample
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c.mu.Unlock()
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limits := []struct {
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metric string
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label string
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limit int
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value float64
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}{
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{"cpu", "CPU", cpuLimit, stats.CPUPercent},
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{"memory", "内存", memoryLimit, percent(stats.MemUsedBytes, stats.MemTotalBytes)},
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{"disk", "磁盘", diskLimit, percent(stats.DiskUsedBytes, stats.DiskTotalBytes)},
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}
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now := time.Now()
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for _, item := range limits {
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// 阈值 <= 0 表示这一项不告警(CPU 首次采样时占用率为 0,也不会误报)
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if item.limit <= 0 {
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continue
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}
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if item.value < float64(item.limit) {
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// 回落到阈值以下就清冷却:再次超标可以立刻提醒
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c.mu.Lock()
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delete(c.resourceAlerts, item.metric)
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c.mu.Unlock()
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continue
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}
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if !c.allowResourceAlert(item.metric, now) {
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continue
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}
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c.notify.Alert(ctx, notify.EventResourceThreshold, "资源占用过高",
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fmt.Sprintf("%s 使用率 %.1f%%,已超过阈值 %d%%", item.label, item.value, item.limit))
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}
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}
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// allowResourceAlert 按静默期限流:持续高占用每 DefaultResourceAlertCooldown 提醒一次。
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func (c *Checker) allowResourceAlert(metric string, now time.Time) bool {
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cooldown := time.Duration(notify.DefaultResourceAlertCooldown) * time.Second
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c.mu.Lock()
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defer c.mu.Unlock()
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if last, ok := c.resourceAlerts[metric]; ok && now.Sub(last) < cooldown {
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return false
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}
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c.resourceAlerts[metric] = now
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return true
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}
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func (c *Checker) checkRoutes(ctx context.Context) {
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if c.source == nil {
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return
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}
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if enabled, _ := c.settings.GetBool(ctx, settings.KeyNotifyOnTunnelDown); !enabled {
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return
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}
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limit, _ := c.settings.GetInt(ctx, settings.KeyNotifyTunnelFailThreshold)
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if limit <= 0 {
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return
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}
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routes, err := c.source.Routes(ctx)
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if err != nil {
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c.logger.Warn("巡检隧道状态失败", "module", "MONITOR", "error", err.Error())
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return
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}
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for _, route := range routes {
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if strings.TrimSpace(route.Domain) == "" {
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continue
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}
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_, event := c.track("route:"+route.Domain, route.TunnelOK, limit)
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switch event {
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case failureEventDown:
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c.notify.Alert(ctx, notify.EventTunnelDown, "隧道连续不通",
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fmt.Sprintf("%s 连续 %d 次巡检未在 frps 上注册:%s", route.Domain, limit, detailOr(route.Detail)))
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case failureEventRecovered:
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c.notify.Alert(ctx, notify.EventTunnelDown, "隧道已恢复",
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fmt.Sprintf("%s 已重新在 frps 上注册", route.Domain))
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}
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}
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}
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// checkServers 公网服务端掉线:进程没在跑,或隧道客户端连不上 frps。
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// 只对「用户要它运行」的服务端判定,手动停掉的不报。
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func (c *Checker) checkServers(ctx context.Context) {
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if c.source == nil {
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return
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}
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if enabled, _ := c.settings.GetBool(ctx, settings.KeyNotifyOnFrpsDown); !enabled {
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return
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}
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limit, _ := c.settings.GetInt(ctx, settings.KeyNotifyFrpsFailThreshold)
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if limit <= 0 {
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return
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}
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servers, err := c.source.Servers(ctx)
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if err != nil {
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c.logger.Warn("巡检服务端状态失败", "module", "MONITOR", "error", err.Error())
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return
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}
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for _, server := range servers {
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label := serverLabel(server.ID, server.Name)
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_, event := c.track(fmt.Sprintf("server:%d", server.ID), !serverDown(server), limit)
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switch event {
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case failureEventDown:
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c.notify.Alert(ctx, notify.EventFrpsServerDown, "公网服务端掉线",
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fmt.Sprintf("%s 连续 %d 次巡检未运行或未连接(进程 %s / 连接 %s):%s",
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label, limit, stateOr(server.ProcessState), stateOr(server.ConnectionState), detailOr(server.Detail)))
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case failureEventRecovered:
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c.notify.Alert(ctx, notify.EventFrpsServerDown, "公网服务端已恢复",
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fmt.Sprintf("%s 已重新运行并连接", label))
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}
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}
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}
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// checkAgents agent 不可达:VPS 重启后 agent 没起来是最常见的成因。
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func (c *Checker) checkAgents(ctx context.Context) {
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if c.source == nil {
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return
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}
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if enabled, _ := c.settings.GetBool(ctx, settings.KeyNotifyOnAgentUnreachable); !enabled {
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return
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}
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limit, _ := c.settings.GetInt(ctx, settings.KeyNotifyAgentFailThreshold)
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if limit <= 0 {
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return
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}
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agents, err := c.source.Agents(ctx)
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if err != nil {
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c.logger.Warn("巡检 agent 可达性失败", "module", "MONITOR", "error", err.Error())
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return
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}
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for _, agent := range agents {
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label := serverLabel(agent.ID, agent.Name)
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_, event := c.track(fmt.Sprintf("agent:%d", agent.ID), agent.Reachable, limit)
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switch event {
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case failureEventDown:
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c.notify.Alert(ctx, notify.EventAgentUnreachable, "公网 agent 不可达",
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fmt.Sprintf("%s 的 fonu-agent 连续 %d 次无响应:%s", label, limit, detailOr(agent.Detail)))
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case failureEventRecovered:
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c.notify.Alert(ctx, notify.EventAgentUnreachable, "公网 agent 已恢复",
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fmt.Sprintf("%s 的 fonu-agent 已恢复响应", label))
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}
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}
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}
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// checkDrift 配置漂移:VPS 上的 vhost 与 Fonu 记录不一致(被手工改过、或 agent 重装后没重部署)。
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// 它不是「连续 N 次」型故障,因此用冷却时间限流:首次发现即报,之后每 cooldown 提醒一次,漂移清空时补一条恢复。
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func (c *Checker) checkDrift(ctx context.Context) {
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if c.source == nil {
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return
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}
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if enabled, _ := c.settings.GetBool(ctx, settings.KeyNotifyOnRouteDrift); !enabled {
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return
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}
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cooldownHours, _ := c.settings.GetInt(ctx, settings.KeyNotifyDriftCooldownHours)
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if cooldownHours <= 0 {
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cooldownHours = notify.DefaultDriftCooldownHours
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}
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cooldown := time.Duration(cooldownHours) * time.Hour
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reports, err := c.source.Drift(ctx)
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if err != nil {
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c.logger.Warn("巡检配置漂移失败", "module", "MONITOR", "error", err.Error())
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return
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}
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now := time.Now()
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for _, report := range reports {
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c.mu.Lock()
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alerted := c.driftAlerted[report.ID]
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last := c.driftNotified[report.ID]
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if report.Count == 0 {
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delete(c.driftAlerted, report.ID)
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delete(c.driftNotified, report.ID)
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}
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c.mu.Unlock()
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label := serverLabel(report.ID, report.Name)
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if report.Count == 0 {
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if alerted {
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c.notify.Alert(ctx, notify.EventRouteDrift, "配置漂移已消除",
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fmt.Sprintf("%s 上的 vhost 已与 Fonu 记录一致", label))
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}
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continue
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}
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if alerted && !last.IsZero() && now.Sub(last) < cooldown {
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continue
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}
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c.mu.Lock()
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c.driftAlerted[report.ID] = true
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c.driftNotified[report.ID] = now
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c.mu.Unlock()
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c.notify.Alert(ctx, notify.EventRouteDrift, "公网反代配置漂移",
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fmt.Sprintf("%s 有 %d 项与 Fonu 记录不一致:%s", label, report.Count, strings.Join(report.Items, "、")))
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}
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}
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// track 推进某个实体的连续失败计数,返回本轮要发的事件。
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// 锁只包住 map 读写:notify 一律在锁外调用。
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func (c *Checker) track(key string, healthy bool, limit int) (int, failureEvent) {
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c.mu.Lock()
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defer c.mu.Unlock()
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failures, event := failureTransition(c.failures[key], healthy, limit)
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c.failures[key] = failures
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return failures, event
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}
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type failureEvent string
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const (
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failureEventNone failureEvent = ""
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failureEventDown failureEvent = "down"
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failureEventRecovered failureEvent = "recovered"
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)
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// failureTransition 推进某个实体的连续失败计数,返回新计数与本轮要发的事件。
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// 只在「刚好达到阈值」与「从失败中恢复」两个时刻发,避免每轮巡检都刷通知。
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func failureTransition(previous int, healthy bool, limit int) (int, failureEvent) {
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if healthy {
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if previous >= limit {
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return 0, failureEventRecovered
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}
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return 0, failureEventNone
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}
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next := previous + 1
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if next == limit {
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return next, failureEventDown
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}
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return next, failureEventNone
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}
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// serverDown 判定服务端是否处于「用户要它运行、但它没在跑或没连上」。
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// ConnectionState 为 unknown 时按健康处理:状态源(manager+log)偶尔读不到不代表掉线,避免误报。
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func serverDown(status ServerStatus) bool {
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if status.DesiredState != "running" && status.DesiredState != "starting" {
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return false
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}
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if status.ProcessState == "stopped" || status.ProcessState == "error" {
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return true
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}
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return status.ConnectionState == "disconnected" || status.ConnectionState == "error"
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}
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func serverLabel(id int64, name string) string {
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if trimmed := strings.TrimSpace(name); trimmed != "" {
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return trimmed
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}
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return fmt.Sprintf("服务端 #%d", id)
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}
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// stateOr 让通知里的状态字段不会因为空串而变成「(进程 / 连接 )」。
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func stateOr(state string) string {
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if strings.TrimSpace(state) == "" {
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return "未知"
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}
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return state
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}
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func percent(used, total uint64) float64 {
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if total == 0 {
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return 0
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}
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return float64(used) / float64(total) * 100
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}
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func detailOr(detail string) string {
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if strings.TrimSpace(detail) == "" {
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return "未返回具体原因"
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}
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return detail
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}
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