feat(notify): 告警补服务端掉线/Agent 不可达/配置漂移,巡检改 Source 接口(v1.2.10)
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- 三个新事件(默认关闭):公网服务端掉线、公网 agent 不可达、配置漂移;连续失败阈值与漂移提醒间隔均可配,达标与恢复各报一次

- 避免误报:只在「用户要服务端运行」时判定掉线;ConnectionState=unknown 按健康处理;没配 agent 的服务端不参与可达性判定

- internal/monitor 改 Source 接口(Routes/Servers/Agents/Drift),frp 适配在 internal/app/monitor_source.go;「连续 N 次」抽成共用 failureTransition,通知一律在锁外调用

- 通知图标分类补齐;通知方式标签改「Webhook / IM 机器人」;新增 6 个设置项;补 serverDown/serverLabel/stateOr 测试

- agent 无改动,AgentVersion 保持 0.12.2
This commit is contained in:
2026-09-25 09:54:48 +08:00
parent 862442e77f
commit c8264bf280
17 changed files with 606 additions and 70 deletions
+221 -29
View File
@@ -1,4 +1,5 @@
// Package monitor 周期巡检「资源占用」与「隧道连通性」这两类必须持续观察才会出现的问题。
// Package monitor 周期巡检几类必须持续观察才会出现的问题:主机资源占用、隧道连通性、
// 公网服务端掉线、agent 不可达、配置漂移。
// 事件型通知(DDNS 失败、证书到期)由各自模块在发生时直接发出,不需要巡检。
//
// 判定在这里,通知只走 notify.Service:开关、阈值、冷却都读设置项,
@@ -18,27 +19,63 @@ import (
"github.com/fonu/fonu/internal/sysinfo"
)
// RouteStatus 是巡检关心的隧道状态;由调用方注入(避免 monitor 依赖 frp 包)。
// RouteStatus 是巡检关心的隧道状态。
type RouteStatus struct {
Domain string
TunnelOK bool
Detail string
}
// ServerStatus 是巡检关心的公网服务端状态:只有 DesiredState 表示「用户要它运行」时才判定掉线。
type ServerStatus struct {
ID int64
Name string
DesiredState string
ProcessState string
ConnectionState string
Detail string
}
// AgentStatus 是某台服务端上 fonu-agent 的可达性;没配 agent 的服务端不会出现在这里。
type AgentStatus struct {
ID int64
Name string
Reachable bool
Detail string
}
// DriftStatus 是某台服务端的部署漂移摘要,Count 为 0 表示没有漂移。
type DriftStatus struct {
ID int64
Name string
Count int
Items []string
}
// Source 提供巡检需要的外部状态;由 app 侧把 frp 服务适配过来,monitor 因此不依赖 frp 包。
type Source interface {
Routes(ctx context.Context) ([]RouteStatus, error)
Servers(ctx context.Context) ([]ServerStatus, error)
Agents(ctx context.Context) ([]AgentStatus, error)
Drift(ctx context.Context) ([]DriftStatus, error)
}
// Checker 每轮都重新读设置项:改阈值或开关不需要重启。
type Checker struct {
settings *settings.Store
notify *notify.Service
logger *slog.Logger
routes func(ctx context.Context) ([]RouteStatus, error)
source Source
mu sync.Mutex
cpuPrev sysinfo.CPUSample
resourceAlerts map[string]time.Time
tunnelFailures map[string]int
failures map[string]int
driftAlerted map[int64]bool
driftNotified map[int64]time.Time
}
func New(settingsStore *settings.Store, notifySvc *notify.Service, logger *slog.Logger, routes func(context.Context) ([]RouteStatus, error)) *Checker {
func New(settingsStore *settings.Store, notifySvc *notify.Service, logger *slog.Logger, source Source) *Checker {
if logger == nil {
logger = slog.Default()
}
@@ -46,9 +83,11 @@ func New(settingsStore *settings.Store, notifySvc *notify.Service, logger *slog.
settings: settingsStore,
notify: notifySvc,
logger: logger,
routes: routes,
source: source,
resourceAlerts: map[string]time.Time{},
tunnelFailures: map[string]int{},
failures: map[string]int{},
driftAlerted: map[int64]bool{},
driftNotified: map[int64]time.Time{},
}
}
@@ -58,7 +97,10 @@ func (c *Checker) Run(ctx context.Context) {
return
}
c.checkResources(ctx)
c.checkTunnels(ctx)
c.checkRoutes(ctx)
c.checkServers(ctx)
c.checkAgents(ctx)
c.checkDrift(ctx)
}
func (c *Checker) checkResources(ctx context.Context) {
@@ -118,8 +160,8 @@ func (c *Checker) allowResourceAlert(metric string, now time.Time) bool {
return true
}
func (c *Checker) checkTunnels(ctx context.Context) {
if c.routes == nil {
func (c *Checker) checkRoutes(ctx context.Context) {
if c.source == nil {
return
}
if enabled, _ := c.settings.GetBool(ctx, settings.KeyNotifyOnTunnelDown); !enabled {
@@ -130,7 +172,7 @@ func (c *Checker) checkTunnels(ctx context.Context) {
return
}
routes, err := c.routes(ctx)
routes, err := c.source.Routes(ctx)
if err != nil {
c.logger.Warn("巡检隧道状态失败", "module", "MONITOR", "error", err.Error())
return
@@ -139,44 +181,194 @@ func (c *Checker) checkTunnels(ctx context.Context) {
if strings.TrimSpace(route.Domain) == "" {
continue
}
c.mu.Lock()
failures, event := tunnelTransition(c.tunnelFailures[route.Domain], route.TunnelOK, limit)
c.tunnelFailures[route.Domain] = failures
c.mu.Unlock()
_, event := c.track("route:"+route.Domain, route.TunnelOK, limit)
switch event {
case tunnelEventDown:
case failureEventDown:
c.notify.Alert(ctx, notify.EventTunnelDown, "隧道连续不通",
fmt.Sprintf("%s 连续 %d 次巡检未在 frps 上注册:%s", route.Domain, limit, detailOr(route.Detail)))
case tunnelEventRecovered:
case failureEventRecovered:
c.notify.Alert(ctx, notify.EventTunnelDown, "隧道已恢复",
fmt.Sprintf("%s 已重新在 frps 上注册", route.Domain))
}
}
}
type tunnelEvent string
// checkServers 公网服务端掉线:进程没在跑,或隧道客户端连不上 frps。
// 只对「用户要它运行」的服务端判定,手动停掉的不报。
func (c *Checker) checkServers(ctx context.Context) {
if c.source == nil {
return
}
if enabled, _ := c.settings.GetBool(ctx, settings.KeyNotifyOnFrpsDown); !enabled {
return
}
limit, _ := c.settings.GetInt(ctx, settings.KeyNotifyFrpsFailThreshold)
if limit <= 0 {
return
}
servers, err := c.source.Servers(ctx)
if err != nil {
c.logger.Warn("巡检服务端状态失败", "module", "MONITOR", "error", err.Error())
return
}
for _, server := range servers {
label := serverLabel(server.ID, server.Name)
_, event := c.track(fmt.Sprintf("server:%d", server.ID), !serverDown(server), limit)
switch event {
case failureEventDown:
c.notify.Alert(ctx, notify.EventFrpsServerDown, "公网服务端掉线",
fmt.Sprintf("%s 连续 %d 次巡检未运行或未连接(进程 %s / 连接 %s):%s",
label, limit, stateOr(server.ProcessState), stateOr(server.ConnectionState), detailOr(server.Detail)))
case failureEventRecovered:
c.notify.Alert(ctx, notify.EventFrpsServerDown, "公网服务端已恢复",
fmt.Sprintf("%s 已重新运行并连接", label))
}
}
}
// checkAgents agent 不可达:VPS 重启后 agent 没起来是最常见的成因。
func (c *Checker) checkAgents(ctx context.Context) {
if c.source == nil {
return
}
if enabled, _ := c.settings.GetBool(ctx, settings.KeyNotifyOnAgentUnreachable); !enabled {
return
}
limit, _ := c.settings.GetInt(ctx, settings.KeyNotifyAgentFailThreshold)
if limit <= 0 {
return
}
agents, err := c.source.Agents(ctx)
if err != nil {
c.logger.Warn("巡检 agent 可达性失败", "module", "MONITOR", "error", err.Error())
return
}
for _, agent := range agents {
label := serverLabel(agent.ID, agent.Name)
_, event := c.track(fmt.Sprintf("agent:%d", agent.ID), agent.Reachable, limit)
switch event {
case failureEventDown:
c.notify.Alert(ctx, notify.EventAgentUnreachable, "公网 agent 不可达",
fmt.Sprintf("%s 的 fonu-agent 连续 %d 次无响应:%s", label, limit, detailOr(agent.Detail)))
case failureEventRecovered:
c.notify.Alert(ctx, notify.EventAgentUnreachable, "公网 agent 已恢复",
fmt.Sprintf("%s 的 fonu-agent 已恢复响应", label))
}
}
}
// checkDrift 配置漂移:VPS 上的 vhost 与 Fonu 记录不一致(被手工改过、或 agent 重装后没重部署)。
// 它不是「连续 N 次」型故障,因此用冷却时间限流:首次发现即报,之后每 cooldown 提醒一次,漂移清空时补一条恢复。
func (c *Checker) checkDrift(ctx context.Context) {
if c.source == nil {
return
}
if enabled, _ := c.settings.GetBool(ctx, settings.KeyNotifyOnRouteDrift); !enabled {
return
}
cooldownHours, _ := c.settings.GetInt(ctx, settings.KeyNotifyDriftCooldownHours)
if cooldownHours <= 0 {
cooldownHours = notify.DefaultDriftCooldownHours
}
cooldown := time.Duration(cooldownHours) * time.Hour
reports, err := c.source.Drift(ctx)
if err != nil {
c.logger.Warn("巡检配置漂移失败", "module", "MONITOR", "error", err.Error())
return
}
now := time.Now()
for _, report := range reports {
c.mu.Lock()
alerted := c.driftAlerted[report.ID]
last := c.driftNotified[report.ID]
if report.Count == 0 {
delete(c.driftAlerted, report.ID)
delete(c.driftNotified, report.ID)
}
c.mu.Unlock()
label := serverLabel(report.ID, report.Name)
if report.Count == 0 {
if alerted {
c.notify.Alert(ctx, notify.EventRouteDrift, "配置漂移已消除",
fmt.Sprintf("%s 上的 vhost 已与 Fonu 记录一致", label))
}
continue
}
if alerted && !last.IsZero() && now.Sub(last) < cooldown {
continue
}
c.mu.Lock()
c.driftAlerted[report.ID] = true
c.driftNotified[report.ID] = now
c.mu.Unlock()
c.notify.Alert(ctx, notify.EventRouteDrift, "公网反代配置漂移",
fmt.Sprintf("%s 有 %d 项与 Fonu 记录不一致:%s", label, report.Count, strings.Join(report.Items, "、")))
}
}
// track 推进某个实体的连续失败计数,返回本轮要发的事件。
// 锁只包住 map 读写:notify 一律在锁外调用。
func (c *Checker) track(key string, healthy bool, limit int) (int, failureEvent) {
c.mu.Lock()
defer c.mu.Unlock()
failures, event := failureTransition(c.failures[key], healthy, limit)
c.failures[key] = failures
return failures, event
}
type failureEvent string
const (
tunnelEventNone tunnelEvent = ""
tunnelEventDown tunnelEvent = "down"
tunnelEventRecovered tunnelEvent = "recovered"
failureEventNone failureEvent = ""
failureEventDown failureEvent = "down"
failureEventRecovered failureEvent = "recovered"
)
// tunnelTransition 推进某个域名的连续失败计数,返回新计数与本轮要发的事件。
// failureTransition 推进某个实体的连续失败计数,返回新计数与本轮要发的事件。
// 只在「刚好达到阈值」与「从失败中恢复」两个时刻发,避免每轮巡检都刷通知。
func tunnelTransition(previous int, tunnelOK bool, limit int) (int, tunnelEvent) {
if tunnelOK {
func failureTransition(previous int, healthy bool, limit int) (int, failureEvent) {
if healthy {
if previous >= limit {
return 0, tunnelEventRecovered
return 0, failureEventRecovered
}
return 0, tunnelEventNone
return 0, failureEventNone
}
next := previous + 1
if next == limit {
return next, tunnelEventDown
return next, failureEventDown
}
return next, tunnelEventNone
return next, failureEventNone
}
// serverDown 判定服务端是否处于「用户要它运行、但它没在跑或没连上」。
// ConnectionState 为 unknown 时按健康处理:状态源(manager+log)偶尔读不到不代表掉线,避免误报。
func serverDown(status ServerStatus) bool {
if status.DesiredState != "running" && status.DesiredState != "starting" {
return false
}
if status.ProcessState == "stopped" || status.ProcessState == "error" {
return true
}
return status.ConnectionState == "disconnected" || status.ConnectionState == "error"
}
func serverLabel(id int64, name string) string {
if trimmed := strings.TrimSpace(name); trimmed != "" {
return trimmed
}
return fmt.Sprintf("服务端 #%d", id)
}
// stateOr 让通知里的状态字段不会因为空串而变成「(进程 / 连接 )」。
func stateOr(state string) string {
if strings.TrimSpace(state) == "" {
return "未知"
}
return state
}
func percent(used, total uint64) float64 {